Hello! I’m Romain Ringenbach
Seeking a remote position in which I could further enhance my expertise
Software engineer based in France with 3 years of experience in development using C++ with proficiency in UI and 3D application.
Accustomed to small teams, I worked on projects from small prototypes to industrial ones and experienced a few technical environments including automatic testing, embedded software, and presenting challenges like latency constraints.
Currently, I am dedicated to mastering Unreal Engine, Rust, and Vulkan through my side projects.
Outside of programming, I dance, go to the gym and sometimes I draw :)
Professional Experience
2021 → Now
Software Engineer, Viveris, Toulouse, France
- Development of UI/3D software to visualize information related to the space domain.
- Development of software for machines on mining sites to aggregate sensor data and store them in a cloud solution with constraints of embedded system and connectivity issues.
2018 → 2019
R&D Engineer (Internship and Co-op program), Blacknut, Rennes, France
- Delivery of a player prototype for the Blacknut streaming service that could be embedded in the existing PC application and support constraints of cloud gaming (real-time, low latency).
- Delivery of a physical measure method of streaming latency in order to benchmark.
Education
2015 → 2019
Master in Computer Science, ESIR, University of Rennes, Rennes, France.
- Final year as a coop program with Blacknut.
- Digital Imaging Specialization: Video Games, Visual Effects, Image Synthesis, Animation, Machine Learning.
2013 → 2015
2-year technical degree in IT, University of South Brittany, Vannes, France.
- Software programming and web development.
Personal Projects
Video game development
- Currently working on a motion-matching plugin for Unreal Engine for an infiltration video game.
- Did some prototypes previously, including car racing, submarine exploration, and street fighting.
Audiovisual projects
- Small projects combining musical loops with visual forms reacting to midi signals.
- Learning Rust programming language and Vulkan API to make software capable of handling visual projects.